Systems

Kaneyami combines a plethora of systems, and is only continuing to build on them. It's not recommended for someone with little experience to participate in a roleplay that combines so many different systems. However, you could always participate for the slice of life portion of the roleplay; to be fair, it is in the future.

The Universe
Sort of a general explanation on the entirety of the systems of Kaneyami, the universe of Kaneyami relies on the concept that anything could exist, so when a system is added there's no necessary game lore to back it up all the time. After all, Kaneyami is much more a sandbox game than a storyline game, but the story part is where the players come in, to create the story and be apart of it. The players of Kaneyami are given the option to create lore for their own character, a backstory if you will. This is to fulfill the roleplay aspect of the game, but it doesn't always support continuity, as there's no exact lore to base everything off of. That being said, there is some lore, but it has to do with locations, and is mostly hidden.

Abilities
The abilities in Kaneyami depend all on the race and the class. As well, they are supported by a different amount of systems, whether that being a mana system, a chakra system, et cetera. For example, if you were to have the martial artist class, you'd be using mana and stamina. The martial artist class allows you to use magic, hence the mana portion. The stamina portion should be pretty self explanatory. The difference between the martial artist class and the magic casting class being that the martial artist's magic is primarily focused on personal enhancement through magic, like increasing dexterity or defense. You can learn all about the other systems by clicking on 'systems'.

Ranking & Title System
Ranks don't do all too much for you, it just decides what missions you can and can't do. With a low rank, it isn't impossible to do a mission of a higher rank but it's definitely a lot more difficult, and would require yourself to have a lot of charisma. As for titles, titles can give you different amounts of perks, for example the overlord title gives all the overlords a higher level cap than everyone else in the game, as well access to almighty magic, which can be used despite what class you may be. To increase your rank it's all based on popularity and what they think you've done, titles are based off what you are and what you've actually done- in most cases.

Combat
The combat system isn't exactly turn based, there's no "my turn" to anything, you can send a flurry of attacks at someone with little to no cooldown while they haven't even begun their counterattack. Then again, this is a roleplay, so whenever you do something they have a moment to react, you're free to type out a bunch of moves you use but there's a chance after your first move all the other moves would be rendered useless, as in they wouldn't have even been used because you might've been stopped during the first one. So, when you're roleplaying, be smart, don't type an entire essay if you're just dedicating it to a bunch of other moves that might not even come to fruition. But, with that being said, please follow roleplay rules, if someone's obviously stronger than you, don't do things that don't make sense like blocking an attack with little to no repercussions.

Character Creation Function
From the very start of the game, you have the option to pick a race, or, if you're feeling luck, try spinning for one. When you do spin for one, you could get any race, albeit some rarer than others. Whatever you get, you can't change it. The races you could pick only listed a few basic races. For the classes, there's 3 different routes you can go down. One of them, you need to be lucky to get. If you try to get it, and you don't, you can pick either of the other two. Further on in the game, the classes have different paths you can go down for more and more advanced classes, eventually leading to conditional classes. There are also conditional races in game. After this, you can fully customize your character down to every single detail, although the details would have to match the race, so you couldn't be a human with horns.

Trading
There are two ways to trade, either through the safe route which almost guarantees you wont be scammed unless you're an idiot or they exploited something; and there's the risky route, which is handing someone something and hoping you get what you want in return. The safe route is integrated via a panel in-game, it's on the menu you can pull up just by wishing it were in front of you. You have to either be in close range with the person or have established some sort of link to do it from farther distances. It's best to do these in safe zones such as lobbies or kingdoms.

Level Caps
Each race has their own level cap, and can only be increased through titles or having an overlord unlock the level caps, albeit pretty difficult to get them to do it.

Marriage Function
The marriage function is a simplistic function that when you're married, which is entirely up to you how you do it, whenever you're around your partner your stats increase, making you more efficient and strong. However, you're less charismatic, maybe not to your partner but to the people around you, people tend to lose their charm when you can clearly see them in a relationship.

Hunger & Thirst
There is a hunger and thirst function, however it doesn't cause too much distress or anything, it isn't like if you do something insane that you need to eat all of a sudden, or if you run around a lot you lose hunger. It's sort of like real life, you don't need to eat a steak every 5 minutes when you're running around and jumping (Minecraft), the point is if you haven't eaten something in days, you'll starve, and it'll have an affect on you. Same with overeating, if you eat too much, you'll feel the effects. Thirst is a bit more serious, but really it's not something to worry about either unless you're in a dessert and can't find your way out of the dessert- oh and you have no water or drinks.

Removed Systems
There are currently no removed systems.